[wpn_vintorez]:weapon_probability,default_weapon_params,wpn_vintorez_sounds GroupControlSection = spawn_group $spawn = "weapons\vintorez" ; option for Level Editor $npc = off ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 description = str_wpn_vintorez_descr ef_main_weapon_type = 3 ef_weapon_type = 7 kind = w_sniper repair_type = weapon weapon_class = assault_rifle ;------------------------------------------------------------------------------- inv_name = str_wpn_vintorez inv_name_short = str_wpn_vintorez inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 9 inv_grid_y = 20 upgr_icon_x = 8 upgr_icon_y = 395 upgr_icon_width = 290 upgr_icon_height = 78 kill_msg_x = 98 kill_msg_y = 0 kill_msg_width = 78 kill_msg_height = 25 ;------------------------------------------------------------------------------- cost = 12000 weapon_class = sniper_rifle ; Type of the weapon inv_weight = 3.16 hud = wpn_vintorez_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf tier = 4 upgrades = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez installed_upgrades = upgrade_scheme = upgrade_scheme_vintorez ph_mass = 4 ;------------------------------------------------------------------------------- ammo_class = ammo_9x39_pab9, ammo_9x39_ap startup_ammo = 90 ammo_current = 60 ammo_elapsed = 10 ammo_limit = 70 ammo_mag_size = 15 fire_modes = -1, 1 grenade_class = ammo_m209 launch_speed = 0 hand_dependence = 1 single_handed = 0 ;-TTX----------------------------------------------------------------------------- hit_power = 0.42,0.42, 0.42, 0.42 hit_impulse = 100 hit_type = fire_wound fire_distance = 850 bullet_speed = 300 rpm = 700 rpm_empty_click = 200 use_aim_bullet = true ; Поддерживается ли первая суппер пуля time_to_aim = 1.0 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.005 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.063 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.00055 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00065 ;-DOF--------------------------------------------------------------------------- ;zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;------------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.17 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.2f crosshair_inertion = 6.10 ;отдача cam_return = 0 cam_relax_speed = 3.5 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 ;скорость возврата в исходное положение cam_dispersion = 0.4 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.2 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 1.5 PDM_disp_accel_factor = 1.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 3.5 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 0.2 zoom_cam_dispersion_inc = 0.1 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.25 fire_dispersion_condition_factor = 10 ;увеличение дисперсии в процентах при максимальном износе ;- for AI ---------------------------------------------------------------------- min_radius = 50 max_radius = 90 holder_range_modifier = 2.00 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.00 ; во сколько раз увеличивается eye_fov hit_probability_gd_novice = 0.55 hit_probability_gd_stalker = 0.65 hit_probability_gd_veteran = 0.75 hit_probability_gd_master = 0.85 ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used position = -0.026, -0.09, 0.0 orientation = 0, 0, 0 fire_point = 0.000000,0.137000,0.649000 fire_point2 = 0.0, 0.097, 0.722 ;flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.020000,0.167000,0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x39 ;--STRAP PARAMETERS----------------------------------------------------------------- ;на плечо (подмышка) strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 light_disabled = true light_color = 0.6,0.5,0.3 light_range = 0.01 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ;-addons------------------------------------------------------------------------ scope_status = 1 silencer_status = 1 grenade_launcher_status = 0 scope_texture = wpn_owa_crosshair zoom_enabled = true zoom_rotate_time = 0.25 scope_zoom_factor = 30 scope_name = pso scope_x = 78 scope_y = 0 grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_x = 109 grenade_launcher_y = 30 silencer_name = wpn_addon_silencer silencer_x = 221 silencer_y = 16 silencer_hit_power = 0.50, 0.50, 0.50, 0.50 ;silencer_hit_impulse = 10 silencer_fire_distance = 860 silencer_bullet_speed = 290 ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_light_time = 0.2 [wpn_vintorez_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf hands_position = -0.022,-0.15,0.2 hands_orientation = 2,2,0 hands_position_16x9 = -0.022,-0.15,0.2 hands_orientation_16x9 = 2,2,0 aim_hud_offset_pos = -0.125,0.035,-0.25 aim_hud_offset_rot = 0.01,0.0015,-0.01 aim_hud_offset_pos_16x9 = -0.125,0.035,-0.25 aim_hud_offset_rot_16x9 = 0.01,0.0015,-0.01 item_position = 0,0,0 item_orientation = 0,0,0 shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle anm_show = vintorez_draw anm_hide = vintorez_holster anm_idle = vintorez_idle anm_idle_sprint = vintorez_idle_sprint anm_idle_moving = vintorez_idle_moving anm_idle_moving_crouch = vintorez_idle_crouch anm_shots = vintorez_shoot, shoot anm_reload = vintorez_reload, reload anm_reload_empty = vintorez_reload_empty, reload_empty anm_idle_aim = vintorez_idle_aim anm_bore = vintorez_idle_aim gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4 grenade_bone = grenade ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_vintorez_nimble]:wpn_vintorez $spawn = "weapons\unique\vintorez_nimble"; option for Level Editor inv_name = str_wpn_vintorez_nimble description = str_wpn_vintorez_nimble_descr cost = 15000 upgrades = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez installed_upgrades = upgrade_scheme = upgrade_scheme_vintorez hit_power = 0.65, 0.65, 0.65, 0.65 hit_impulse = 140 bullet_speed = 320 rpm = 375 ;------------------------------------------------------------------------------- fire_dispersion_base = 0.012 ; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) fire_dispersion_condition_factor = 5 ; увеличение дисперсии в процентах при максимальном износе control_inertion_factor = 1.2f crosshair_inertion = 6 ;отдача cam_return = 1 cam_relax_speed = 3.5 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 ;скорость возврата в исходное положение cam_dispersion = 0.32 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.17 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.6 PDM_disp_vel_factor = 2.4 PDM_disp_accel_factor = 2.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 3.5 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 0.18 zoom_cam_dispersion_inc = 0.1 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.25 fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе scope_texture = wpn_owa_crosshair scope_zoom_factor = 30 ;pks x7 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 29 inv_grid_y = 32 upgr_icon_x = 303 upgr_icon_y = 1439 upgr_icon_width = 300 upgr_icon_height = 126 ammo_mag_size = 20 hud = wpn_vintorez_nimble_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_nimble.ogf [wpn_vintorez_nimble_hud]:wpn_vintorez_hud item_visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_nimble_hud.ogf